Continuation of 3D Modelling/Week 3

In addition to learning how classes are used in C# I have also continued with the modeling for our virtual story. Most of these models have modeled using the techniques I learn’t in week 2. The products that I produced below will not actually be intractable, but will be in the background to add to […]

Classes in C# Crazy Cube Week 3

This week, I was able to gain an understanding of how classes work in C# in relation to Unity. Having already had some experience working with classes in Python, I have been able to transfer some of the principles across, so at this point its matter of trying to gain an understanding of the syntax. […]

INITIAL SCRIPT AND PLANS WEEK 2

This is the progress of our initial script, we have two set stories, however we are trying to work more on story 2, to try and make it more interesting. Although the end goal is to escape, we are trying to make the stories so they are differentiable, and don’t follow the same kind of […]

The High Concept Document/Week 1

This week we have focused on putting together our high concept document so we can get a rough idea of what we want the virtual story to entail. This document includes a brief introduction to the main character an his role in the story, followed by what features we want to include and how we […]

Introduction/Brief Week 1

So from this point forward I will be working to complete this new project following the brief provided by the module director Richard Lane. The PowerPoint can be found below. ALL project 2 – Virtual Reality Interactive Story

ALL: The Final Presentation (Week 10)

The above screen shot is of our presentation, which gives the the break down of what each team members role was during the project. The purpose of the presentation was also to illustrate what testing strategy we used and the results we got from the playability test. It also gave us a chance to reflect […]

ALL: Game Deployment (Week 4/9)

So when it came to deploying the most recent version of our game, we had some issues with the SDK file, and then we did get that part of the deployment complete there were further complications of with the accelerometer control script, which was tro replace the Getkey.Left and right part of the script, which […]