Studio 7 Doing Observation

Looking back on the video I was able to evaluate each action carried out by the participant. Since the task was to open a window, the first point of call was to approach the window itself and see if there were any handles or leavers which could be used to pen the window. The participant was […]

Studio 8 Moodle Survey

For this studio, I was required to come up with a survey which explores users experience when working with Moodle. The survey needed to ensure that it did not include leading questions which would otherwise sway the user’s choice. The survey also needed to try and avoid the possibility of recall bias which may hinder […]

Studio 6

The task for this studio was to develop a prototype building on from knowledge gained from studio 5. The idea was to create a non-conventional way in which the user can access their music playlist. The idea that I decided to come up with was an application that allows the user to utilizes the heart […]

Studio 5

On Moodle find jPhone 1.0 This is an interactive paper prototype.   Check this out and answer the following questions:   What task does it implement? What usability concepts is the designer interested in? What is wrong with the design (could be more than one thing!) The task that is being carried out in the […]

Studio 2 + Extension

203CR Designing for Usability 2 Tutor | John Halloran Studio 2 | What is Interaction Design? Reading Pack | Rogers et al, Interaction Design, Chapter 1 203CR is about Human Computer Interaction (HCI). HCI with a design slant can also be called Interaction Design (ID). That’s what 203CR is about, so we’ll tend to use […]

Studio 1

Car Park/Issues The underlying issue with this car park is that while it appears the driver is at fault by over spilling into the neighboring bay, there is a fault with how the car park has been designed. From what I can see, it appears that there is dead space to the left of where […]

Week 10 Final Presentation

So the final part of the project was on the presentation, which allowed us to showcase our game as well as carrying out a play through with the .exe file we created within Unity. From this we were able to gain feedavk which on the whole was fairly positive with regards to the ambiance used […]

TESTING AND USABILITY RESULTS WEEK 8

After carrying out the tests for the virtual story during week 7 we were able to gain a general understanding of our stories status. So we conducted the test by giving the participants a brief rundown and the story and its end goal. We then allowed them to actually walk through the story only prompting […]