TESTING AND USABILITY WEEK 7

So during weeks 7 and 8 we are given the opportunity to test our story with those people who are within our target market, in this case young adults. The first portion of this testing stage is to ensure the user interface for our story is straight forward to understand by the user, for example […]

WEEK 7 COMPLETING THE STORY/ WEEK 7

Before carrying out the Usability test as a group we decided to try and complete the last parts of the branches. I was working on story B  part one which is called timed escape. The player needs to run through a long corridor to the exit, by they have a set time in which to […]

CREATING TERRAIN IN UNITY/WEEK 3

During week 3 I also gained an understating of how to create terrain within Unity. This was done by first creating a plain in the 3D object menu. This allowed me to set a landscape for which I could start to construct the final terrain. This included adjusting the height and density of certain parts of […]