CREATING TERRAIN IN UNITY/WEEK 3

During week 3 I also gained an understating of how to create terrain within Unity. This was done by first creating a plain in the 3D object menu. This allowed me to set a landscape for which I could start to construct the final terrain. This included adjusting the height and density of certain parts of […]

Continuation of 3D Modelling/Week 3

In addition to learning how classes are used in C# I have also continued with the modeling for our virtual story. Most of these models have modeled using the techniques I learn’t in week 2. The products that I produced below will not actually be intractable, but will be in the background to add to […]

Classes in C# Crazy Cube Week 3

This week, I was able to gain an understanding of how classes work in C# in relation to Unity. Having already had some experience working with classes in Python, I have been able to transfer some of the principles across, so at this point its matter of trying to gain an understanding of the syntax. […]