
So there was a lot of debugging we had to to has a group, however I had a look at score script array because, it seemed to be loading loading “Desert” as the first level as oppose to “Basketball court” from the main menu and I came to realize that the issue was down to the build settings order. So changed the name from the first scene change from “Basketball court” to “Desert” and changed level “Basketball court” to level 0, which in real terms relates to level 1, which will load when the player clicks “Start Game”. (Figure 1.0)
As a group we also had a look into the performance of the game, which is shown in (Figure 2.0). So we were averaging around about 67 FPS mid game, which is fairly good for a mobile (Android) based game. On the other hand the CPU averaging 14 ms. From the users point of view, this are probably the two most important factors of the stats, since they would affect the feedback we received for the playability, when we asked the users how they found the overall game performance.