121COM: Inheritence Week 9

So this week I gain an understanding of how to use inheritance within Python. Last week, I was introduced to the idea of class, which allows programmers to create their own class creating objects relevant to that class and instances of the class. However inheritance takes this further by allowing the programmer to create one […]

121COM Week 7

This week in Python I gained an understanding on how to use the (sys) function in conjunction with a text file, which linked well from the work carried out in week 6. I also gained an understanding on how to manage errors in Python by using the raise, except and try function, allowing me to […]

ALL: Multiple Game Levels(Week 5)

At this point we now have multiple scenes/levels within the project. Figure 1.0 above shows two examples which are level 1 (the river/grass) scene and level 2 Figure 2.0 (the basketball scene) which shows the game in action. As a group we have come to an agreement, that the main skeleton of the game is now complete […]

ALL: Version Control (Week 4)

    As a group we have decided to use Trello as a way of managing our work flow (Figure 1.0) . We have split the tasks into the above subheadings (sprites, scripts, scenes and graphics), and allocated each task to at team member. We have the used coloured labels to indicate the status of […]

ALL main menu (Update Week 4)

I have now updated our main menu, by creating two additional buttons “level select” and “credits”. The background design is still in progress, as I am trying to ensure I have the scripting element of the background fully functional. The script that I have added to the main menu shows the placement of the new […]

ALL Scrolling Backgrounds (Updated Week 3)

These are some of the new backgrounds that I have created in Photoshop for our game All of these backgrounds have a 4:3 aspect ratio and a resolution of 2048×1536 pixels . All of these backgrounds have the same scrolling background script that I posted earlier within this this blog, and the backgrounds gave now been […]